Everybody’s Gone to the Rapture is the kind of apocalypse that takes plays with you serotonin level. It takes away the excess adrenaline and replaces it with an eerie sense of calm and seclusion. Which sounds bereft for the type of post-apocalyptic games we are used to playing. Because this one is British. Showing us how to all die and disappear with clauwhsss.
The games, made by indie dev The Chinese Room, certainly focuses more than anything on the environment to communicate a narrative, and how we traverse and explore these places brings us closer to understanding what really happened and the lives of many played back in some sort of fragmented memory of people past.
Reminds me of that sequence in Prometheus reliving the moments of others before we discover how they left us. But not to worry sanguine friends, it will get bloody from time to time. It is an apocalyptic game after all.
Everybody’s Gone to the Rapture tells the story of the inhabitants of a remote English valley who are caught up in world-shattering events beyond their control or understanding. Made by The Chinese Room – the studio responsible for the hauntingly beautiful Dear Esther – this tale of how people respond in the face of grave adversity is a non-linear, open-world experience that pushes innovative interactive storytelling to the next level.
Over the course of the game, the player slowly pieces together the fate of the valley from the fragmentary memories of the people who made it their home. By finding and interacting with the traces of these lost lives, the player gradually learns about the stories and relationships of the inhabitants – how they lived, and how they died. All this is accomplished through revolutionary environmental storytelling – what you see and hear in Rapture is just as important as what you do.
See the Everybody’s Gone to the Rapture PS4 trailer here:
Everybody’s Gone to the Rapture is out on Playstation 4 come August 11th 2015