Lumino City is a game created by London-based State Of Play that pushes the boundaries of our conceptions of what games should look like. The unique game’s set and environment was constructed not with pixel and cursor, but with paper. Yes, paper.
With such a unique game concept, you can imagine how the team differed from the usual pixel rag-tag computer jocks: Lumino City was loving carved from the hands of model makers, architects, a DOP and art generalists and workers, a total of 6 members.
There’s such a sense of warmth you can give to a story using real materials,” according to Whittaker, Lumino City‘s creator. Lumino City is an even more adventurous sequel to Lume. Lume was a short video game that followed the efforts of a girl who had to explore her environment in order to try and return electrical power to her grandfather’s house.
Aesthetically, constructing the environment wit paper materials has added a real sense of depth, and beauty, with the lighting and choice of colour creating a quite whimsical, summery environment. We are a sucker for virtual renders, no doubt, but a hand-made construct could do wonders for gaming, particularly seeing gamers are getting younger and more tactile, visually -nagging images may do wonders for educational / entertainment games. This intimate, beautifully grafted game using creatives from diverse fields fills us up with indie-fuzziness and hope to get a taste of the gameplay when the game come up. Watch the trailer for the bespoke Lumino City in the player below:
Lumino City is set for release on PC, Mac and Linux on December 3rd 2014